3d Modeling And Animation

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  1. 3d Modeling And Animation School
  2. 3d Modeling And Animation Class
Started with the tongue. Because, duh. Used a brush that had a texture-ish look to it and painted some darks, then lights and more lights around the edges. The detail on this model however makes anything look good.

Office home and student trial. Crazy 8 phone number. 3ds Max is software for 3D modelling, animation, rendering and visualisation. Create stunning game environments, design visualisations and virtual reality experiences.

  • 3DCrafter is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling. You can also create complex 3D models from simple 3D shapes or created using 3DCrafter's Shape Building Tools. 3D Crafter also supports deformation, sculpting, and painting 3D.
  • Interface vastly improved over early versions. Great for video games and animation.

Moved on to the spiny horn stuff. Used a fill layer and took a grunge brush to the bases.

These spike things were part of the body mesh so I did the same to waste time apparently because I eventually painted over them.
Modeling

Teeth. I used the same method as the spike things.

I used a leather texture as a projection image and my dragon came out looking like a baked chicken.
Baked chicken texture.
Tried a similar texture and got a similar result. Go figure.

3d Modeling And Animation School

I was stuck on using a leather texture when thinking what a dragon's skin might be like, but I realized the model was already a very detailed and modeled texture so that wasn't necessary.
So I used the same texture I grabbed off the net for the tutorial.
It worked and looked ok so I went with it seeing as how I'd already spent too much time repainting the body mesh.

I masked out the bug horns on his head.

Painted inside his mouth. Unfortunately, I painted it on the skin layer. Dumb move on my part. Ended up causing issues down the road but nothing I couldn't fix.

Applied an adjustment/color correction to his body. This is one issue with his mouth being on the same layer. Changing his color changes the mouth color as well so he's staying blue. I brought down the saturation though and applied a color correction to the horns as well. Gave them a blue hue to match the dragon. (I was initially going to make him brownish-tan. But lesson learned. Now I know.) I also masked out all the little horn things on his face/body mesh.
Also.. I painted his underside using the lighter variation in the projected texture. Saved me from making a mask and it looks more seamless in my opinion. Basically just moved him around the screen and painted accordingly.
Texture used to project onto wings.

Applied.

Color corrected.

Painted his eyes and the horns that were masked. Gave him some snow frosted tips on the big pair.

A nice transition between his fleshy tone and the spiny wing things.

Roughness

Particle brush to add blood. He ate dinner not that long ago.

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3d Modeling And Animation Class

3d Modeling And Animation

Teeth. I used the same method as the spike things.

I used a leather texture as a projection image and my dragon came out looking like a baked chicken.
Baked chicken texture.
Tried a similar texture and got a similar result. Go figure.

3d Modeling And Animation School

I was stuck on using a leather texture when thinking what a dragon's skin might be like, but I realized the model was already a very detailed and modeled texture so that wasn't necessary.
So I used the same texture I grabbed off the net for the tutorial.
It worked and looked ok so I went with it seeing as how I'd already spent too much time repainting the body mesh.

I masked out the bug horns on his head.

Painted inside his mouth. Unfortunately, I painted it on the skin layer. Dumb move on my part. Ended up causing issues down the road but nothing I couldn't fix.

Applied an adjustment/color correction to his body. This is one issue with his mouth being on the same layer. Changing his color changes the mouth color as well so he's staying blue. I brought down the saturation though and applied a color correction to the horns as well. Gave them a blue hue to match the dragon. (I was initially going to make him brownish-tan. But lesson learned. Now I know.) I also masked out all the little horn things on his face/body mesh.
Also.. I painted his underside using the lighter variation in the projected texture. Saved me from making a mask and it looks more seamless in my opinion. Basically just moved him around the screen and painted accordingly.
Texture used to project onto wings.

Applied.

Color corrected.

Painted his eyes and the horns that were masked. Gave him some snow frosted tips on the big pair.

A nice transition between his fleshy tone and the spiny wing things.

Roughness

Particle brush to add blood. He ate dinner not that long ago.

Bottom

Side

Top

3d Modeling And Animation Class

Perspective





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