Started with the tongue. Because, duh. Used a brush that had a texture-ish look to it and painted some darks, then lights and more lights around the edges. The detail on this model however makes anything look good. |
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Moved on to the spiny horn stuff. Used a fill layer and took a grunge brush to the bases. |
These spike things were part of the body mesh so I did the same to waste time apparently because I eventually painted over them. |
Teeth. I used the same method as the spike things. |
I used a leather texture as a projection image and my dragon came out looking like a baked chicken. |
Baked chicken texture. |
Tried a similar texture and got a similar result. Go figure. |
3d Modeling And Animation School
I was stuck on using a leather texture when thinking what a dragon's skin might be like, but I realized the model was already a very detailed and modeled texture so that wasn't necessary. |
So I used the same texture I grabbed off the net for the tutorial. |
It worked and looked ok so I went with it seeing as how I'd already spent too much time repainting the body mesh. |
I masked out the bug horns on his head. |
Painted inside his mouth. Unfortunately, I painted it on the skin layer. Dumb move on my part. Ended up causing issues down the road but nothing I couldn't fix. |
Applied an adjustment/color correction to his body. This is one issue with his mouth being on the same layer. Changing his color changes the mouth color as well so he's staying blue. I brought down the saturation though and applied a color correction to the horns as well. Gave them a blue hue to match the dragon. (I was initially going to make him brownish-tan. But lesson learned. Now I know.) I also masked out all the little horn things on his face/body mesh. Also.. I painted his underside using the lighter variation in the projected texture. Saved me from making a mask and it looks more seamless in my opinion. Basically just moved him around the screen and painted accordingly. |
Texture used to project onto wings. |
Applied. |
Color corrected. |
Painted his eyes and the horns that were masked. Gave him some snow frosted tips on the big pair. |
A nice transition between his fleshy tone and the spiny wing things. |
Roughness |
Particle brush to add blood. He ate dinner not that long ago. |
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3d Modeling And Animation Class
Teeth. I used the same method as the spike things. |
I used a leather texture as a projection image and my dragon came out looking like a baked chicken. |
Baked chicken texture. |
Tried a similar texture and got a similar result. Go figure. |
3d Modeling And Animation School
I was stuck on using a leather texture when thinking what a dragon's skin might be like, but I realized the model was already a very detailed and modeled texture so that wasn't necessary. |
So I used the same texture I grabbed off the net for the tutorial. |
It worked and looked ok so I went with it seeing as how I'd already spent too much time repainting the body mesh. |
I masked out the bug horns on his head. |
Painted inside his mouth. Unfortunately, I painted it on the skin layer. Dumb move on my part. Ended up causing issues down the road but nothing I couldn't fix. |
Applied an adjustment/color correction to his body. This is one issue with his mouth being on the same layer. Changing his color changes the mouth color as well so he's staying blue. I brought down the saturation though and applied a color correction to the horns as well. Gave them a blue hue to match the dragon. (I was initially going to make him brownish-tan. But lesson learned. Now I know.) I also masked out all the little horn things on his face/body mesh. Also.. I painted his underside using the lighter variation in the projected texture. Saved me from making a mask and it looks more seamless in my opinion. Basically just moved him around the screen and painted accordingly. |
Texture used to project onto wings. |
Applied. |
Color corrected. |
Painted his eyes and the horns that were masked. Gave him some snow frosted tips on the big pair. |
A nice transition between his fleshy tone and the spiny wing things. |
Roughness |
Particle brush to add blood. He ate dinner not that long ago. |
Bottom |
Side |
Top |
3d Modeling And Animation Class
Perspective |